EA FC 24 Spring Update is now live – patch notes confirm PlayStyle Plus nerfs

852     0
PlayStyles have been nerfed while a new skill move has been added in the EA FC 24 Spring Update (Image: EA Sports)
PlayStyles have been nerfed while a new skill move has been added in the EA FC 24 Spring Update (Image: EA Sports)

The EA FC 24 Spring Update will be released in-game in the coming days, with EA Sports revealing in the Title Update 11 patch notes that a host of big changes are being made.

UPDATE: The EA FC 24 Spring Update is now live and available for download, with the update being around 4GB in size on current gen platforms.

A new addition for EA FC 24, PlayStyles were added to the game to add more personality and individuality to each player in EA FC 24. Players quickly discovered that PlayStyles are some of the most important aspects in EA FC 24, but with some having proven more overpowered than others in recent weeks, EA Sports has announced a huge nerf on many PlayStyle Plus'.

This won't be the first time that EA has made changes to PlayStyle Plus'. trivela shots were nerfed along with the Trivela PlayStyle Plus in Title Update 9, while the Holiday Update issued a nerf on finesse shots. As well as the changes made to PlayStyles, some new animations have been added to the game, as well as a brand-new skill move based on Real Madrid's Vinicius Jr.

EA FC 24 Spring Update (Title Update 11) patch notes

Here are the full EA FC 24 Spring Update (Title Update 11) patch notes, which were revealed on the EA Sports FC Trello board. The update is set to become available to download in EA FC 24 soon on PlayStation, Xbox, PC and Nintendo Switch.

Why Star Wars Jedi: Survivor's six week delay is a good thing eiqtidqqierinvWhy Star Wars Jedi: Survivor's six week delay is a good thing

Gameplay

Slightly adjusted the PlayStyles below:
  • Tiki Taka | Lowered accuracy and pass quality of first-time passes.
  • Pinged Pass | Decreased accuracy of Driven Passes.
  • Pinged Pass+ | Increased accuracy of Driven Passes.
  • Jockey | Reduced maximum possible Sprint Jockey speed.
  • Press Proven | Reduced shield effectiveness with the ball.
  • Press Proven+ | Increased shield effectiveness, and increased Strength Attribute effectiveness while shielding.
  • Long Ball Pass and Long Ball Pass+ | Decreased accuracy of crosses.
  • Power Header | Increased ball speed from lower powered headers.
  • Dead Ball | Reduced set piece preview line length.
Significantly adjusted the PlayStyles below:
  • Power Header+ | Reduced ball speed for medium to high powered headers.
  • Relentless and Relentless+ | Reduced amount of half time and extra time stamina recovery.
  • Aerial+ | Reduced the amount of added running jump height, this includes jogging jump height as well.
  • Power Shot and Power Shot+ | Reduced ball speed from Power Shots.
Made the following changes:
  • Replaced the previous unique ball roll standing animation for Trickster and Trickster+ PlayStyles with a new animation.
  • The previous unique ball roll animation can still be performed but with a different input. To learn more, check out our Pitch Notes article by scanning the QR code on the right.
  • Adjusted Legendary difficulty CPU AI behavior.
  • Legendary AI teams known for tik taka play are less likely to focus on that style of play when near the opponent’s penalty area.
  • CPU AI players are more likely to perform shot types based on their respective PlayStyles, when applicable.
  • Players with lower Composure Attributes are more likely to make mistakes when pressed.
  • Added 1 new clearance animation and 4 new shooting animations based on real-world volumetric data.

Ultimate Team

Made the following change:
  • The Legendary difficulty no longer uses Competitor Mode in Squad Battles and single player Ultimate Team Draft.
Addressed the following issues:
  • Stadium lights could have darkened during matches in some situations.
  • When viewing a Squad in Squad Battles, the Player Items did not always display correctly.
  • Evolving an Icon Player Item unintentionally removed the Icon Profile tab from the Player Bio screen.
  • Some Objectives displayed placeholder images.
  • In some cases, the Player Injury Pause Menu did not function as intended.
  • Some PlayStyles UI indicators did not always display in their intended locations.
  • When viewing a Squad in Squad Battles, the Player Items did not always display correctly.
  • Evolving an Icon Player Item removed the Icon Profile tab from their Player Bio screen.
  • A stability issue could have occurred when viewing the Player Bio on Loan Items.
  • Level 12 Seasonal rewards did not display correctly.
  • A stability issue could have sometimes occurred at the end of match Pause Menu.

General, Audio, and Visual

Made the following changes:
  • Updated some messages, button callouts, celebrations, balls, gloves, celebrations, boots, kits, badges, banners, flags, scarves, and tifos.
  • Added 86 star heads and updated 9, they will become visible in-game following a Server Release.
Addressed the following issues:
  • Addressed some stability issues that could have occurred.
  • Addressed instances of incorrect and placeholder text, as well as button conflicts.

Along with the PlayStyle updates, an extremely annoying bug that saw the screen randomly brighten and darken in Ultimate Team has also been fixed, meaning we can now play without any avoidable distractions.

Lewis Barton

Print page

Comments:

comments powered by Disqus