Palworld patch notes for v0.1.4.0 bring vital base fixes to PC

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The Xbox version of Palworld remains behind what
The Xbox version of Palworld remains behind what's available on PC, even more so now with this latest patch. (Image: Pocketpair)

The PC version of Palworld on Steam continues to be improved week to week, as developer Pocketpair introduces even more gameplay improvements.

The phenomenon that is Palworld continues to grow almost daily, with players on PC and Xbox still enjoying the ‘Pokemon with guns’ concept alongside its blend of creature collecting and sandbox survival. This doesn’t mean there isn’t still room for improvement as developer Pocketpair continues to roll out patches and updates at a solid clip. The Xbox version saw update v0.1.1.2 roll out earlier this week, but now it’s the Steam iteration of the game’s turn to receive a raft of fixes and improvements with the next round of Palworld patch notes.

As per a tweet from the official @Palworld_EN account, the full details of what PC players can expect from v0.1.4.0 were outlined. These Palworld patch notes refer to the immediate fixes and changes available to download right now. The main improvements are centred around how bases function, including an issue where Pals who are manually assigned to a breeding farm would become hungry; this will no longer be the case. Several measures “to prevent base Pals from getting stuck” have also been added.

All these changes ensure that the base building experience in Palworld is less taxing, alongside the usual round of bug fixes that apply to the wider game. For example, previously when players captured a certain number of Pals, there was a chance the game would crash and save data would get corrupted. Pocketpair is quick to mention in the patch notes that “the game no longer crashes even if the total number of captured objects exceeds 7000”.

While update v0.1.4.0 is available to download now for PC players on Steam, the Palworld patch notes acknowledge that it’ll be a while before those playing on Xbox will catch up. “Xbox version v0.1.1.3 will be released as soon as it is ready,” they read. Disparity between the two versions is only set to continue in future, then, as this now places them two patches apart as a result of Microsoft’s more meticulous certification process.

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Palworld patch notes for v0.1.4.0 – available now on Steam

Here’s the full list of Palworld patch notes for v0.1.4.0 as detailed by developer Pocketpair:

Major Fixes

  • Fixed an issue where the game would crash under certain conditions
  • Fixed an issue where if another player's pal/base pal had HP 30% or less, it could be captured by using a sphere.
  • Fixed an issue where enemy pals would get stuck in walls due to charge attacks.
  • Implemented the first fix for an issue where the game would always crash and save data would be corrupted when the guild's total number of pals captured reached around 7000.

*The game no longer crashes even if the total number of captured objects exceeds 7000.

However, save data that has already been in this state (in the case of a server, the server's world data) prior to this update will still be unable to load.

We are continuing to work on fixing this issue permanently.

Key Configuration

  • Added support for mouse side keys and numeric keypad in keyboard key configuration.

*Further improvements are currently planned, such as support for interact key configuration.

Player Issues

  • Fixed an issue where players on dedicated servers and co-op (online) were receiving damage twice.
  • Specifications have been changed so that you can move at extremely low speed even when you have exceeded the weight limit.
  • Players will no longer pass through walls when dismounting.
  • Fixed an issue where capture power strengthened by Lifmunk Effigies was reset when using memory reset drugs.
  • Fixed an issue where armor could be equipped in the wrong slot.
  • Adjusted camera positions of several Pals to make it easier to see when mounted.

Base Issues

  • Specifications have been changed so that Pals who are manually assigned to a breeding farm will not become hungry and their manual assignments will not be removed.
  • The key to lift Pals has been changed from F → V (Pad: X → Y) in order to prevent accidents.
  • Reduced the speed and range of fire spreading on wooden buildings.
  • Fixed an issue where manual work assignments could not be set at all under certain circumstances.
  • Fixed an issue where extremely high-level Relaxaurus would attack the base during raids.
  • Added several measures to prevent base Pals from getting stuck.
  • Fixed an issue where Pals would get stuck while transporting items and would drop them on the spot.
  • Fixed an issue where Pals at the base would continue to cut down trees that were already cut.
  • Fixed an issue where Pals at the base were on the verge of death due to unexplained falling damage.
  • Fixed an issue where Pals at the base would float under some conditions.
  • Fixed an issue where if a farm was built on the second floor or above, work pals would be unable to move on the floors below.

Other

  • Corrected incorrect text
  • Measures have been added to prevent cheating and stealing other players' Pals.
  • Many other minor fixes such as the addition of a UI key guide.

That does it for the full list of changes and fixes brought about by v0.1.4.0. As per Pocketpair's comments, Xbox Series X|S players should look out for v0.1.3.0's rollout sometime in the near future.

Aaron Potter

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