Monster Hunter Wilds – 5 things I noticed in the reveal trailer
Monster Hunter Wilds is the official name for what fans have previously referred to as Monster Hunter 6, with the next entry in Capcom's series launching in 2025.
Monster Hunter fans have been waiting on a new game for a while now. Rumours about Monster Hunter 6 started cropping up back in July, however, Capcom's TGS presentation passed by with the only mention of Monster Hunter being an announcement of a 20th-anniversary celebration. The rumours ended up being about Dragon's Dogma 2, but we knew we'd have to hear about a new Monster Hunter soon. The Game Awards hit us with a massive reveal as the last world premiere of the show, announcing Monster Hunter Wilds – the 6th generation of Monster Hunter – which is arriving on PS5, Xbox Series X|S, and PC.
I've watched the trailer multiple times now to find out some details that players may have missed (plus it looks phenomenal which helps). Here's what I've found out about Monster Hunter Wilds from the debut trailer.
Two weapons at once
A big portion of the new Monster Hunter Wilds Trailer was focused on the new wyvern mount. We watched as a hunter equipped with a Greatsword rode on the back of this mount, however, the real news was what this mount was carrying.
If you take a look at the big orange holster attached to the wyvern mount, you can spot what looks like a Light Bowgun. If I had to guess, it looks like you can now take two weapons out on the hunt in Monster Hunter Wilds.
Why Star Wars Jedi: Survivor's six week delay is a good thingSimultaneous PC release
I don't imagine many of you missed the big Steam logo at the end of the trailer, and whatever, Monster Hunter World and Rise came out on PC right?
The real news here is that Monster Hunter Wilds is set to be the first game in the series to launch simultaneously on consoles and PC. World came to PC seven months after PS4 and Xbox One got it, and Rise took 10 months to make the jump from Nintendo Switch to PC. Capcom are finally letting PC players join the hunt on launch day.
New monsters and density
What would a Monster Hunter game be without monsters? We actually didn't see too many new monsters. We saw a lot of monsters, but not new designs.
The trailer shows the hunter being chased by a pack of large monsters that look like a new variant of the Goss Harag – which was an ice creature introduced in Monster Hunter Rise. The hunter then navigated through a pack of armadillo-like and Barroth-like herbivores. Plus some tiny raptor-looking things are scurrying around too. You can also see a new flying monster in the background of some shots.
However, what's most impressive is the sheer number of monsters on-screen at once. It's miles ahead of anything we've seen in previous entries. The game seems to be harnessing the full power of the RE Engine and the current-gen systems. Oh, and of course the Rathalos has to make an appearance just at the end too. You cant ignore the flagship monster.
New setting and dynamic weather
The Monster Hunter Wilds trailer also gave us our first look at the new setting for the game. We mainly see desert locales throughout the trailer, with the hunter's attire seeming like a good fit for the lands. However, the most interesting thing we can see about this new arena so far is the strange weather phenomena.
During the trailer, the hunter is faced with a sandstorm and a thunderstorm, while the trailer ends with sand coursing over the land and turning it from a dusty desert into a lush grassland.
New mobility features
One of the biggest changes between Monster Hunter games tends to be the mobility. Monster Hunter 3 had underwater sections, 4 gave the series a new sense of verticality, and Monster Hunter Rise introduced mounts and the Wirebug grappling hooks.
Water and land have been covered, so now it looks like Monster Hunter is taking to the skies, as the new mount can fly through the air. Considering this, we'd expect a whole lot of flying wyverns to make an appearance in the Monster Hunter Wilds monster roster.