Diablo 4 update 1.2.2 bring back season 1 powers – and now no corpse is safe

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Malignant powers make their unexpected return as part of a new update to Diablo 4 Season of Blood (Image: Activision Blizzard)
Malignant powers make their unexpected return as part of a new update to Diablo 4 Season of Blood (Image: Activision Blizzard)

As revealed at this year’s BlizzCon 2023 event, today will see the return of fan-favourite season 1 class abilities in Diablo 4 through the addition of Malignant Rings.

I think most Diablo 4 players can agree that the game’s first season, Season of the Malignant, didn’t get a whole lot right – especially given the good will the game had built up at launch. The endgame became incredibly repetitive very quickly, character nerfs introduced just prior made reaching level 100 a grind, and there was a severe lack of story content. That said, the major bright spot to Diablo 4 Season 1 were the addition of malignant powers, which the latest round of Diablo 4 patch notes reveal are coming back in a cool way.

As teed up by the Activision Blizzard team during BlizzCon 2023’s opening ceremony last Friday, each of the five classes malignant powers are set to make a return during the ongoing Season of Blood in the form of Malignant Rings. And unlike how they function during Diablo 4 Season 1, you’ll seemingly no longer need to mow down reams and reams of malignant elite enemies to unlock them. Necromancers, for instance, will soon be required to simply walk near a corpse to have them instantly explode once again.

The other four malignant powers have been detailed fully over on the official Diablo site in a post where the Diablo patch notes for update 1.2.2 are published in advance of them dropping today. Other small changes coming in the patch include fixes to the Lord Zir boss fight as part of the Season of Blood questline, adjustments to how Pillars function in the Sanguine Battery event alongside the usual round of glitch and bug fixes.

To save you the trouble finding out everything new as part of Diablo 4’update 1.2.2, we’ve posted the full list of patch notes below.

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Diablo 4 patch notes for update 1.2.2

GAMEPLAY UPDATES

Malignant Rings

Five new Unique Rings have been added to the game, one for each class. These are based on popular Malignant Powers from Season of the Malignant, and are immediately available in both Seasonal and Eternal realms.

  • Ring of Red Furor (Barbarian Unique Ring)
    • After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10—30% (multiplicative damage) [x] bonus Critical Strike Damage
  • Tal Rasha's Iridescent Loop (Sorcerer Unique Ring)
    • For each type of Elemental damage you deal, gain 10—15%[x] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses
  • Airidah's Inexorable Will (Druid Unique Ring)
    • When casting an Ultimate Skill and again 5 seconds after, Pull in Distant enemies and deal 0.5-1.0 Physical damage to them This damage is increased by 1%[x] per 1 point of Willpower you have
  • Writhing Band of Trickery (Rogue Unique Ring)
    • Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing 2.0-3.0 Shadow damage. Can occur every 12 seconds
  • Ring of the Sacrilegious Soul (Necromancer Unique Ring)
    • Automatically activate the following equipped Skills on Corpses around you:
      • Raise Skeleton every 1-2 seconds
      • Corpse Explosion every 1-2 seconds
      • Corpse Tendrils every 8-16 seconds

Developer’s Note: Creating the Malignant Rings are a way for us to take popular Seasonal content that resonated with Players and reintroduce it in a way that can persist beyond the Season and into the Eternal realm.

Season of Blood

The following adjustments have been made for the Sanguine Battery Event.

  • Pillar health has been increased from 75% to 85%
  • Pillar repair time has been decreased from 3 seconds to 1 second

BUG FIXES

Season of Blood

  • Fixed an issue where the additional enemies in the Lord Zir boss fight would not get stunned when Lord Zir gets staggered
  • Fixed an issue where Metamorphosis would not trigger temporary movement speed bonuses
  • Fixed an issue where the Anticipation Vampiric Power didn't display Cooldown Reduction for Ultimate abilities when in town
  • Fixed an issue where the Hectic Vampiric Power did not reduce the cooldown of skills with charges
  • Fixed an issue where the seasonal quest “Battle of Fear” and “Faith” could be completed without completing Chapter 3 of the Season Journey
  • Fixed an issue where the upgrade button for Vampiric Powers could be interacted with when there are no new powers available, wasting 25 Potent Blood
  • Fixed an issue where Lord Zir could not respawn if the player re-entered the boss arena too quickly after respawning
  • Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy

Dungeons and Events

  • Fixed an issue where progression would be blocked when an enemy spawned behind the locked door in the Luban's Rest dungeon
  • Fixed an issue where monsters could spawn from a Nightmare Portal location after the portal had teleported or been destroyed

Quests

  • Fixed multiple instances where the quest marker could disappear when leaving the area during multiple quests
  • Fixed an issue where Prava and her knights could stop progressing through the area during the Scouring of Caldeum if certain Elites were killed from a distance during the “Kill Demons Attacking from Above” quest

Gameplay

  • Fixed an issue where Lilith could still launch area-of-effect attacks after she is defeated following the first phase in the Echo of Lilith
  • Fixed an issue where Angelbreath or Potions could randomly spawn when The Beast in the Ice spawned
  • Fixed an issue where followers could get stuck when going back and forth over a traversal
  • Fixed an issue where Inner Sight didn't trigger properly against Training Dummies
  • Fixed an issue where Necromancer Minions and Druid Companions wouldn't attack Training Dummies

Accessibility

  • Fixed an issue where the Screen Reader wouldn't properly read life totals above 999
  • Fixed an issue where the Screen Reader on PS4 didn't read all the text in Vendor and Crafting displays

Miscellaneous

  • Fixed an issue where achievements related to the Hatred's Chosen buff could not trigger appropriately
  • Various visual, performance, and stability improvements

Diablo 4 update 1.2.2 will roll out across PC and consoles later today, likely when the game usually updates at 6pm GMT/ 1pm EST / 10am PST, meaning you still have a bit of time to check what changes will be made before they take full effect. The concept of bringing the powers of older seasons back to the current one is interesting, no doubt meaning that the current season's vampiric powers could make some type of a re-appearance in future.

Aaron Potter

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