MW3 patch notes nerfs Striker 9 SMG into oblivion and fixes weapon camo exploit

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MW3's latest patch has nerfed one SMG into the ground (Image: Activision)

The latest round of MW3 patch notes have arrived, and it includes a new nerf to the Striker 9 which seems fairly extreme.

Modern Warfare 3 has only been out for a couple of weeks, but that hasn't stopped Sledgehammer Games and Activision from updating the game regularly ahead of MW3 season 1, with the fourth patch for the game dropping earlier this week. Sledgehammer posted the patch notes alongside the patch rolling out on PC, PlayStation and Xbox, and it details a number of bug fixes and general changes. However, there was one weapon nerf that caught the community's eye.

The patch notes were posted on the r/ModernWarfare3 subreddit on Reddit, and immediately players were stunned at just how extreme a nerf the Striker 9 got, with multiple comments taking issue with it. One of the top comments on the thread says "Striker 9 is actually going to be awful now. Not only does it fire and handle slower than the Rival 9 and have more recoil, but now it’s a 6-shot kill minimum even though the Rival is a 5-shot" and goes on to add that the nerf "makes zero sense" and even ponders if it was a mistake. Going further into the thread you'll notice almost every top comment is focused on how strange this nerf is.

Another big change is that the weapon camo exploit that allowed players to equip camos that they hadn't yet unlocked. Which obviously was unintentional, but obviously still disappointing for some players.

MW3 preseason patch notes

The following is the entire MW3 patch notes as posted by Sledgehammer Games on the Call of Duty website :

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GLOBAL

STABILITY & PERFORMANCE
UIX

Bug Fixes

COSMETICS

MULTIPLAYER

UIX

Wins will now progress Armory Unlocks without first completing Daily Challenges.

Bug Fixes

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PROGRESSION

Challenges

MAPS

Derail

Estate

WEAPONS

Holger 556 (Assault Rifle)

DG-58 (Assault Rifle)

FR 5.56 (Assault Rifle)

Striker (Submachine Gun)

AMR9 (Submachine Gun)

Striker 9 (Submachine Gun)

The highlight of this balance pass is a reduction to the lethality of the FR 5.56 and DG-58. Both Weapons will now require two headshots to kill an enemy with a single 3-round burst fire. Additionally, these changes aim to improve the consistency and viability of Submachine Guns to the intended target for the class.

PERKS

Ordnance Gloves

ZOMBIES

GAMEPLAY

Missions

Storm the Castle

Interceptor

Perk-A-Colas

Tombstone Soda

General

ENEMIES

Zombies

Terminus Outcomes

All Mercenaries

Shielded Soldiers

WEAPONS

Pack-A-Punch

STABILITY

And that's everything in this week's update, considering these updates have been coming in fairly regularly since the game launched, we'd expect another update to hit in about a week or so.

Scott McCrae

MW3, PC Gaming, Xbox, PlayStation, Call of Duty

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